# Microsoft Developer Studio Project File - Name="mp3_source" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=mp3_source - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "mp3_source.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "mp3_source.mak" CFG="mp3_source - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "mp3_source - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "mp3_source - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "mp3_source - Win32 Demo" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "mp3_source - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "../../../../zz/include" /I "../../../../opt/libshout/include" /I "../../../../opt/id3lib/include" /I "../server" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D ID3LIB_LINKOPTION=3 /YX /FD /c
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 id3lib.lib libzzinet.lib libzzsock.lib winmm.lib pthreadVSE2.lib ogg_static.lib vorbis_static.lib libzz.lib libshout.lib libzzwin.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib wsock32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../../libshout/lib" /libpath:"../../../../zz/lib" /libpath:"../../../../opt/libshout/lib" /libpath:"../../../../opt/oggvorbis/lib" /libpath:"../../../../opt/pthreads/lib" /libpath:"../../../../opt/id3lib/lib"

!ELSEIF  "$(CFG)" == "mp3_source - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "." /I "../../../../zz/include" /I "../../../../opt/libshout/include" /I "../../../../opt/id3lib/include" /I "../server" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D ID3LIB_LINKOPTION=3 /YX /FD /GZ /c
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib id3lib.lib libzzinet.lib libzzsock.lib winmm.lib pthreadVSE2.lib ogg_static.lib vorbis_static.lib libzz.lib libshout.lib libzzwin.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../../libshout/lib" /libpath:"../../../../zz/lib" /libpath:"../../../../opt/libshout/lib" /libpath:"../../../../opt/oggvorbis/lib" /libpath:"../../../../opt/pthreads/lib" /libpath:"../../../../opt/id3lib/lib"
# SUBTRACT LINK32 /nodefaultlib

!ELSEIF  "$(CFG)" == "mp3_source - Win32 Demo"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "mp3_source___Win32_Demo"
# PROP BASE Intermediate_Dir "mp3_source___Win32_Demo"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "." /I "../../../../zz/include" /I "../../../../opt/libshout/include" /I "../../../../opt/id3lib/include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D ID3LIB_LINKOPTION=3 /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "../../../../zz/include" /I "../../../../opt/libshout/include" /I "../../../../opt/id3lib/include" /I "../server" /D "BUILD_MYMUSIC_DEMO" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D ID3LIB_LINKOPTION=3 /YX /FD /c
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 log.lib id3lib.lib libzzinet.lib libzzsock.lib winmm.lib pthreadVSE2.lib ogg_static.lib vorbis_static.lib libzzthread.lib libzz.lib libshout.lib libzzwin.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib wsock32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../../libshout/lib" /libpath:"../../../../zz/lib" /libpath:"../../../../opt/libshout/lib" /libpath:"../../../../opt/oggvorbis/lib" /libpath:"../../../../opt/pthreads/lib" /libpath:"../../../../opt/id3lib/lib"
# ADD LINK32 id3lib.lib libzzinet.lib libzzsock.lib winmm.lib pthreadVSE2.lib ogg_static.lib vorbis_static.lib libzz.lib libshout.lib libzzwin.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib wsock32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../../libshout/lib" /libpath:"../../../../zz/lib" /libpath:"../../../../opt/libshout/lib" /libpath:"../../../../opt/oggvorbis/lib" /libpath:"../../../../opt/pthreads/lib" /libpath:"../../../../opt/id3lib/lib"

!ENDIF 

# Begin Target

# Name "mp3_source - Win32 Release"
# Name "mp3_source - Win32 Debug"
# Name "mp3_source - Win32 Demo"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\mp3_audio_source.cpp
# End Source File
# Begin Source File

SOURCE=.\mp3_http_requester.cpp
# End Source File
# Begin Source File

SOURCE=.\mp3_playlist.cpp
# End Source File
# Begin Source File

SOURCE=.\mp3_playlist_handler.cpp
# End Source File
# Begin Source File

SOURCE=.\mp3_source.cpp
# End Source File
# Begin Source File

SOURCE=.\mp3_source.rc
# End Source File
# Begin Source File

SOURCE=.\mp3_source_config.cpp
# End Source File
# Begin Source File

SOURCE=.\mp3_streamer.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\mp3_audio_source.h
# End Source File
# Begin Source File

SOURCE=.\mp3_http_requester.h
# End Source File
# Begin Source File

SOURCE=.\mp3_playlist.h
# End Source File
# Begin Source File

SOURCE=.\mp3_playlist_handler.h
# End Source File
# Begin Source File

SOURCE=.\mp3_source_config.h
# End Source File
# Begin Source File

SOURCE=.\mp3_streamer.h
# End Source File
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# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\tone.ico
# End Source File
# End Group
# Begin Source File

SOURCE=.\mp3_source.buildgen

!IF  "$(CFG)" == "mp3_source - Win32 Release"

# Begin Custom Build - Skapar versionsinfo...
ProjDir=.
InputPath=.\mp3_source.buildgen

".\buildgen.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	buildgen.exe -a mp3_source -p $(ProjDir)

# End Custom Build

!ELSEIF  "$(CFG)" == "mp3_source - Win32 Debug"

!ELSEIF  "$(CFG)" == "mp3_source - Win32 Demo"

# Begin Custom Build - Skapar versionsinfo...
ProjDir=.
InputPath=.\mp3_source.buildgen

".\buildgen.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	buildgen.exe -a mp3_source -p $(ProjDir)

# End Custom Build

!ENDIF 

# End Source File
# End Target
# End Project
