Unreal Media Server v. 2.5
http://www.umediaserver.net


Efficient multimedia delivery over public networks is a challenge for modern technology. Insufficient 
bandwidth, network latency, paranoid firewall restrictions and many more obstacles make it very difficult 
to transfer streaming content to end users, especially in real-time. Existing Media servers, such as 
Microsoft and Real Networks ones, only partially cover growing demand for streaming quality.

The product presented on this site - Unreal media server - is a Media server for Windows operating 
systems, that dares to compete with above mentioned servers from the standpoint of quality and performance.

Both media files and live media streams are supported. File types include all the types playable by 
Microsoft DirectShow, namely: AVI, MPEG-1, MPEG-2, MPA, WMV, WMA, ASF, MP3, QuickTime (version 2 and lower).

Live media sources include: digital cameras, microphones, TV tuners, analog video sources (analog camera or TV) 
connected to Video card or to FrameGrabber card that supports DirectShow interface. There can be multiple 
live sources on a single computer. Live video content is compressed with MPEG-4 codec in real time, 
MPEG Layer-3 or GSM formats are used for live audio compression. Modem, Slow DSL, DSL, T1, T3, LAN compression
profiles are supported.

TCP and HTTP transport protocols are used for streaming content from Media Server to clients.
Incoming content is not stored on client computer's hard disk and user is not allowed to save media 
locally, thus author's rights are fully protected.

User authentication and access restrictions enable trusted access to media resources. User logging provides
means to track user activity.